These are tiny carts among the tiny carts. Abandoned ideas or quick studies, most of these are woefully incomplete. Although maybe there is a diamond in the rough? Who knows? Feel free to check them out! If you like something, by all means use it for your project!
bezier.p8: Animation with bezier curves.bignum.p8: One of my games needed bignum, and I was practing it here.boids.p8: boids draft for the “fish” cart.cair.p8: The logo of a department at uni looked like a tetris
piece, so I made this.car.p8: A friend wanted to make a car game with me. They made the
sprites, I made the code. But it didn’t go very far. There is
collision and the car for some reason shoots bullets.chase.p8: I was tring to make a demo for a shmup, where the ship
automatically dodged meteors.chopper.p8: I really liked the choplifter game when I was a kid.connect4.p8: Not working anymore, but this used to play connect4
badly with MCTS.dog.p8: Woof.evoart.p8: Many years ago I was watching a talk on art by
evolutionary computation, and it inspired me to write this cart.friendtent.p8: Prototype for Friendship Jam. This is a cool idea
that I should go back to. Art by chamotea.gorillas.p8: gorillas.bas was a big influence in my childhood.inertia.p8: I’m not sure what kind of game I wanted to do with
this. Something with procedural generation.mapgame.p8: It’s cool how you can make something like this really
quickly on pico8.matching.p8: I think this is something to do with bipartite graphs.maxsat.p8: I wanted to do a quick 3sat solver for a class.memory.p8: I had a phase of trying to do mini gamesmusic2.p8: A cool songmusic_train.p8: Me trying to make a full song. I used this for the
picofactory game.pbert.p8: I loved qbert when I was a kid. There are better qbert
games for pico8 out there.plants.p8: The first time I went to pico pico cafe I made this!
First time I talked to zep too!rain.p8: Rain particlesrotation_1.p8: sprite rotation function.runner.p8: Trying to make an infinite runner with procedural
generation of the map.schump.p8: This one did not go very far.triangle.p8: Practicing 3D rendering.tsukubalogo.p8: Importing the logo into the spritesheet.tunnel.p8: More fun with bezier curves. (makes you a bit dizzy)windowtest.p8: Opening and closing dialogue windows.